Last year the average cost of acquiring a new paying subscriber for your mobile-app-driven service was $162.22. Now it’s just $86.99, according to the study, which looked at 257 billion ad impressions, 58.4 million app installs, and 47.4 million post-install events.
And then there is the company that never really figures out how to build a business. In those situations, everyone around the table, including the founders, figure out how to wind things down, either through a sale of the business, an acquihire, or a wind down. This happens all the time and is generally not a particularly painful process.
No matter what niche you’re targeting, audiences across the board prefer visual content. Whether you’re writing a viral-worthy listicle, posting a how-to, or sharing information on a topic that inspires you and your audience, you need to include visual elements to keep your readers hooked. Text is not enough.
Yet for whatever reason, many Americans will choose not to vote. The highest voter turnout in recent memory was 2008, when 58% of eligible people voted. Many were thrilled with that level of civic engagement – even though it meant that 42% of eligible voters did not participate. Democracy needs an active, engaged, educated population. Civic engagement is key. You can vote right, left, or center, just as long as you vote.
But as Brandless grows, the large incumbents will not go down without a fight. Based on the sheer number of SKUs companies like Target and Amazon carry, they are able to retain customers and get them to transact multiple times. On its way to success, Brandless will be faced with a tough challenge to compete with the incumbents on both price, and on customer retention. Recode reports that only 11 percent of new Brandless customers in Q3 2017 were still making purchases a year later, and average order size for a Brandless customer was $34 (as opposed to $60 for Target). In order to make the unit economics of the business work, Brandless, and others like it will likely have to raise prices, increase repeat order rate, or both.
The total cost for this kind of Real-Time animation comes out to less than $500 per minute, maximum. For perspective, a typical Disney feature, done with traditional animation tools in a studio setting, costs upwards of $50,000 per second which calculates out to $3,000,000 per minute.
The latest example, presented by René’s Points, are the seats on Delta’s new — and really somewhat pulsating — plane, the Airbus A220.
By the way, I heard from a friend who shall remain nameless, but who wanted to correct my Saturday article about daylight savings time. It’s Daylight Saving Time, this so-called friend insisted, not daylight savings time, with an “s” at the end of savings, as I’d written it a few times in the article.
Google+ had every advantage–a giant, then-young tech company behind it, more money than its engineers probably knew what to do with, and the ability to sign up people who were using other Google services to Google+ by “brute force.”
That was part of its downfall, it would seem. You probably have a Google+ account, but you might not even know it. That’s how the site could sign up hundreds of millions of users but still have engagement levels that were a mere fraction of its rivals
Would you believe that San Antonio, Texas, Riverside, California and, oh look, Las Vegas roll high and save low?